01 / HELLO
I design for complexity —
where systems meet
the human.
Enterprise UX · HCI · Art & Composition
Enterprise systems where the stakes are high and the edge cases matter. I work at the threshold of art, systems, and meaning — asking the questions that make organizations uncomfortable, because those are usually the right ones.

Currently at Johnson Controls — available for Mid to Senior Product Design roles.
02 / PRINCIPLES
How I think about
design.
01
Complexity deserves clarity
Large systems don't excuse confusion. I find the simplest honest path through the most tangled problems — without losing what makes them human.
02
Edge cases reveal the system.
The overlooked scenario is where the design's real assumptions live. I seek them out deliberately — they're where trust is built or broken.
03
Every decision earns its place.
I advocate for users who can't advocate for themselves inside large organizations. That means asking why until the answer is honest.
03 / WORK
Design in
action.
04 / PROCESS
Thinking as a method.
I don't start with wireframes. I start with questions. My process moves through three honest moves — Visualize, Analyze, Design — each feeding the next, each admitting what it doesn't know yet
05 / ABOUT
Not just a designer. The one who pictures everyone.

I trained as an artist before I trained as a designer. My B.S. in Animation and Illustration gave me an eye for composition, narrative, and the weight of visual decisions. My M.S. in Human-Computer Interaction gave me the language for systems, research, and the humans inside them.
For three years at Johnson Controls, I've been building enterprise products for users in high-trust, high-stakes environments. I work best at the edges, where the edge case exposes the system, where the user the brief forgot turns out to be the most important one.
I read philosophy. I write essays. I ask why more than is comfortable. it's how I design.
06 / WRITING






